{"id":10433,"date":"2025-01-02T16:33:54","date_gmt":"2025-01-02T15:33:54","guid":{"rendered":"https:\/\/www.mathweb.fr\/euclide\/?p=10433"},"modified":"2025-01-02T16:38:33","modified_gmt":"2025-01-02T15:38:33","slug":"le-jeu-de-la-moyenne-inspire-dalice-in-borderland","status":"publish","type":"post","link":"https:\/\/www.mathweb.fr\/euclide\/2025\/01\/02\/le-jeu-de-la-moyenne-inspire-dalice-in-borderland\/","title":{"rendered":"Le jeu de la moyenne, inspir\u00e9 d&#8217;Alice in Borderland"},"content":{"rendered":"\n<p><em>Le jeu de la moyenne<\/em> est inspir\u00e9 d&#8217;un \u00e9pisode de la saison 2 de la s\u00e9rie &#8220;Alice in Borderland&#8221;, celui du roi de carreau. Ce jeu se d\u00e9roule dans le b\u00e2timent de la Cour supr\u00eame du Japon. Cinq joueurs choisissent un chiffre entre 0 et 100. Le score moyen de ces cinq nombres est pris et multipli\u00e9 par 0,8. Le joueur qui a devin\u00e9 le nombre le plus proche de ce chiffre remporte le jeu.<\/p>\n\n\n\n<!--more-->\n\n\n\n<figure class=\"wp-block-video\"><video height=\"800\" style=\"aspect-ratio: 1026 \/ 800;\" width=\"1026\" controls src=\"https:\/\/www.mathweb.fr\/euclide\/wp-content\/uploads\/2025\/01\/jeu-de-la-moyenne.mp4\"><\/video><\/figure>\n\n\n\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_82_2 counter-hierarchy ez-toc-counter ez-toc-white ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Au menu sur cette page...<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/www.mathweb.fr\/euclide\/2025\/01\/02\/le-jeu-de-la-moyenne-inspire-dalice-in-borderland\/#Le_jeu_de_la_moyenne_inspire_dAlice_in_Borderland_regles_du_jeu\" >Le jeu de la moyenne, inspir\u00e9 d&#8217;Alice in Borderland: r\u00e8gles du jeu<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/www.mathweb.fr\/euclide\/2025\/01\/02\/le-jeu-de-la-moyenne-inspire-dalice-in-borderland\/#Le_jeu_de_la_moyenne_inspire_dAlice_in_Borderland_le_programme\" >Le jeu de la moyenne, inspir\u00e9 d&#8217;Alice in Borderland: le programme<\/a><\/li><\/ul><\/nav><\/div>\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Le_jeu_de_la_moyenne_inspire_dAlice_in_Borderland_regles_du_jeu\"><\/span>Le jeu de la moyenne, inspir\u00e9 d&#8217;Alice in Borderland: r\u00e8gles du jeu<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>Voici les r\u00e8gles du jeu de la moyenne, programm\u00e9 en Python:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Le joueur choisit un avatar au d\u00e9but d&#8217;une partie. Ce choix n&#8217;a pas d&#8217;incidence sur la logique du jeu. Il est purement esth\u00e9tique.<\/li>\n\n\n\n<li>Au d\u00e9but du jeu, chaque joueur part avec 10 points.<\/li>\n\n\n\n<li>Il entre un nombre entre 0 et 100 (compris) \u00e0 chaque manche.<\/li>\n\n\n\n<li>Le gagnant d&#8217;une manche est celui le plus proche de la moyenne des nombres donn\u00e9s par tous les joueurs, \u00e0 laquelle on a multipli\u00e9 0.8. Par exemple, si trois joueurs choisissent 20, 30 et 40, la moyenne est (20 + 30 + 40) \/ 3 = 30. Multipli\u00e9e par 0.8, cela donne 24.<\/li>\n\n\n\n<li>Le joueur ayant choisi 20 est le plus proche de 24, donc c&#8217;est lui qui gagne.<\/li>\n\n\n\n<li>Les joueurs ayant choisi le m\u00eame nombre voient leur score diminu\u00e9 de 2 points et ces deux joueurs ne peuvent en aucun cas \u00eatre gagnants de la manche. Dans ce cas, c&#8217;est le joueur avec la distance minimale unique qui gagne.<\/li>\n\n\n\n<li>Le gagnant de la manche gagne 1 point, les autres perdent 1 point.<\/li>\n\n\n\n<li>Le joueur ne doit pas arriver \u00e0 un score \u00e9gal \u00e0 0 sinon, il perd la partie.<\/li>\n\n\n\n<li>Les joueurs dont le score devient nul ou n\u00e9gatif sont \u00e9limin\u00e9s.<\/li>\n\n\n\n<li>Les logiques de choix des nombres diff\u00e8rent d&#8217;un joueur \u00e0 l&#8217;autre, et d&#8217;une manche \u00e0 l&#8217;autre selon des r\u00e8gles al\u00e9atoirement programm\u00e9es. Attention au joueur 4: c&#8217;est un fin strat\u00e8ge\u2026<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Le_jeu_de_la_moyenne_inspire_dAlice_in_Borderland_le_programme\"><\/span>Le jeu de la moyenne, inspir\u00e9 d&#8217;Alice in Borderland: le programme<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>Il y a peut-\u00eatre des bugs. Je vous encourage donc \u00e0 me laisser un commentaire si vous en trouvez un.<\/p>\n\n\n\n<p>Si vous souhaitez jouer \u00e0 ce jeu mais que vous ne disposez pas de Python sur votre ordinateur, je peux cr\u00e9er un ex\u00e9cutable windows. Vous pouvez me laisser un commentaire pour me dire que vous souhaitez une version du programme en .exe dans ce cas.<\/p>\n\n\n\n<div class=\"wp-block-file aligncenter\"><a id=\"wp-block-file--media-b39a32e6-dcc2-4810-9e0e-d34a115f88a7\" href=\"https:\/\/www.mathweb.fr\/euclide\/wp-content\/uploads\/2025\/01\/Jeu-de-la-moyenne.zip\">Jeu de la moyenne<\/a><a href=\"https:\/\/www.mathweb.fr\/euclide\/wp-content\/uploads\/2025\/01\/Jeu-de-la-moyenne.zip\" class=\"wp-block-file__button wp-element-button\" download aria-describedby=\"wp-block-file--media-b39a32e6-dcc2-4810-9e0e-d34a115f88a7\">T\u00e9l\u00e9charger<\/a><\/div>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Le jeu de la moyenne est inspir\u00e9 d&#8217;un \u00e9pisode de la saison 2 de la s\u00e9rie &#8220;Alice in Borderland&#8221;, celui du roi de carreau. Ce jeu se d\u00e9roule dans le b\u00e2timent de la Cour supr\u00eame du Japon. Cinq joueurs choisissent un chiffre entre 0 et 100. Le score moyen de [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":10438,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-10433","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-python"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Le jeu de la moyenne, inspir\u00e9 d&#039;Alice in Borderland - Mathweb.fr<\/title>\n<meta name=\"description\" content=\"Le jeu de la moyenne est inspir\u00e9 d&#039;un \u00e9pisode de la saison 2 de la s\u00e9rie &quot;Alice in Borderland&quot;, celui du roi de carreau.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.mathweb.fr\/euclide\/2025\/01\/02\/le-jeu-de-la-moyenne-inspire-dalice-in-borderland\/\" \/>\n<meta property=\"og:locale\" content=\"fr_FR\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Le jeu de la moyenne, inspir\u00e9 d&#039;Alice in Borderland - 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